The whole thing of Bananza's terrain is comprised of voxels, which Motokura said was the primary variable distinguishing it from Odyssey.[27] Takahashi described developing levels from voxels as a great deal more handy than polygonal modeling, as developers could "freely Incorporate voxels and elements to create terrain after which https://donkey-kong-bananza53197.canariblogs.com/the-donkey-kong-bananza-diaries-51249884